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Listed under:  Mathematics  >  Statistics and probability  >  Statistical frequency
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Probability calculations: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Chances are!

Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.

Online

Possible outcomes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.

Video

MathXplosion, Ep 33: On the grid

Explore graphs, grids and mapping with a focus on reading and writing location data using coordinate geometry. Grids and maps illustrate the concepts of parallel/perpendicular lines (axes or labelled number lines), ordered pairs and intersection points.

Video

Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

Online

reSolve: Scrabble Stats

This sequence of lessons invites students to collect data about letter frequency in a variety of text sources. They use their findings to critically evaluate letter point values in Scrabble, compare them to historical values, create their own themed Scrabble point values and to decipher an encoded excerpt of text. Each ...

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ReSolve: Hot Streaks

This sequence of two lessons students investigate streaks in statistical data. They develop tests for randomness in order to distinguish between random and non-random results and use their understanding of randomness to investigate the existence or otherwise of the 'hot streak' phenomenon in basketball. Each lesson is outlined ...

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reSolve: Monte Carlo Simulations

This sequence of two lessons explores how statistical techniques that rely on randomly generated data can be used to solve problems. In the first lesson, students compare different methods for calculating the area of an irregular shape, using the context of oil spill maps. They are introduced to the Monte Carlo method for ...

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Push your luck

This teaching resource outlines an introductory activity for students involving rolling two dice multiple times, adding the numerical value shown on the faces and recording the outcome using a tally sheet. The resource could be used by teachers to plan a class activity, or for students to carry out at home. The resource ...

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TIMES Module 11: Statistics and Probability: chance, year 6 - teacher guide

This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...

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reSolve: Probability

This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...

Online

reSolve: Probability - Rock Paper Scissors

In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...